Leonard Maltin's 2009 Movie Guide (Leonard Maltin's Movie Guide (Signet))
by Leonard Maltin
from Signet
The New York Times bestselling film guide— revised and updated
The most authoritative book of its kind, now with more entries than ever before, updated and revised for 2009. There’s just no competition for a book that has “essentially cornered the market” (New York Times Book Review).
In the Blink of an Eye Revised 2nd Edition
by Walter Murch
from Silman-James Press
In the Blink of an Eye is celebrated film editor Walter Murch's vivid, multifaceted, thought -- provoking essay on film editing. Starting with what might be the most basic editing question -- Why do cuts work? -- Murch treats the reader to a wonderful ride through the aesthetics and practical concerns of cutting film. Along the way, he offers his unique insights on such subjects as continuity and discontinuity in editing, dreaming, and reality; criteria for a good cut; the blink of the eye as an emotional cue; digital editing; and much more. In this second edition, Murch reconsiders and completely revises his popular first edition's lengthy meditation on digital editing (which accounts for a third of the book's pages) in light of the technological changes that have taken place in the six years since its publication.
You Must Remember This: The Warner Bros. Story
by Richard Schickel
from Running Press
No production company has had more legendary films, stars, or influence on the course of Hollywood than Warner Bros. Among the superstars who worked for the studio are Bette Davis, Humphrey Bogart, Lauren Bacall, Joan Crawford, Marlon Brando, James Dean, and John Wayne. Filmmakers like Martin Scorsese and Stanley Kubrick made history for the studio, and it has been home to blockbuster franchises like Superman, Batman, Lethal Weapon, and Harry Potter.
Produced in conjunction with Warner Bros., this volume is the ultimate guide to the greatest movie studio in history. You Must Remember This: The Warner Bros. Story is also the companion to a five part documentary in the PBS American Masters series by author Richard Schickel that will premiere at the Cannes Film Festival in the spring of 2008 and debut on PBS in the fall, to coincide with publication of the book.
I'm a Lebowski, You're a Lebowski: Life, The Big Lebowski, and What Have You
by Bill Green
from Bloomsbury USA
To some The Big Lebowski is just a movie, to others it’s THE MOVIE. Over the past several years the movie has developed a massive and passionate cult following, led by the creation of Lebowski Fest, a traveling festival celebrating all things Lebowski. Held in a bowling alley, it features bowling, costume and trivia contests, live music, a screening of the movie, White Russians, and what-have-you. Attendance has grown exponentially and the Fest has been featured in virtually every national media outlet, from NPR to the New York Times. The Associated Press called it “kind of a ‘Star Trek’ convention, but without all the geeks.” SPIN Magazine called it one of the “19 events you can’t miss!” Now, at last, comes the book that the legion of Lebowski fans (aka Achievers) has been waiting for. I’m a Lebowski, You’re a Lebowski is a treasure trove of trivia and commentary, hilarious throughout and illustrated with photos from the film, including dozens taken on the set by Jeff Bridges. It includes interviews with virtually every major and minor cast member including John Goodman, Julianne Moore and John Turturro, as well as the real-life individuals who served as inspiration for the characters such as Jeff Dowd and John Milius. Fellow Achievers Patton Oswalt, Tony Hawk and Powerpuff Girls creator Craig McCracken give their thoughts on the movie and the phenomenon that surrounds it. The book features a handy guide to speaking Achiever, tips on how to Dude-ify your car, office, and living space, Lebowski Fest highlights and so much more.
The Illusion of Life: Disney Animation
by Ollie Johnston
from Disney Editions
An out-of-print collector's item since 1986, the definitive account of the development of Disney animation explains what made Disney's style unique and features original sketches and drawings revealing the origins of Mickey and the rest. National ad/promo.
Film Art: An Introduction with Tutorial CD-ROM
by David Bordwell
from McGraw-Hill Humanities/Social Sciences/Languages
Film is an art form with a language and an aesthetic all its own. Since 1979, David Bordwell's and Kristin Thompson's Film Art has been the best-selling and widely respected introduction to the analysis of cinema. While it continues to provide the best introduction to the fundamentals of serious film study, the eighth edition has been revised be more classroom friendly by introducing film techniques earlier in the text, followed by the chapters on Film Genres. Supported by a text-specific Tutorial CD-ROM with video clips, Film Art is automatically packaged with this outstanding student learning tool.
1001 Movies You Must See Before You Die: 5th Anniversary Edition
from Barron's Educational Series
This special Fifth Anniversary Edition of the acclaimed film reference guide is packed with virtually everything movie lovers need to know about the films they simply must see. Stephen Jay Schneider and his team of writers have brought the book up to date by including the most memorable movies released during the past five years. Among their new additions are The Queen, The Lives of Others, Brokeback Mountain, and several more recent movies that have attracted worldwide attention. Covering more than a century of filmmaking and dating back to silent-era sensations such as Edwin S. Porter’s The Great Train Robbery and Chaplin’s The Gold Rush, this book describes musicals, dramas, screwball comedies, experimental “New Wave” films from 1950s and ’60s Italy and France, major films noir, classic westerns, action and adventure films, and even memorable documentaries. It lists each film’s director and cast, presents a plot summary and production notes, and cites interesting, often little-known facts relating to the film’s cast, storyline, and production. For students of cinema, discerning film buffs, DVD collectors, and readers who enjoy thumbing through and reminiscing over cherished screen moments, 1001 Movies You Must See Before You Die is the place to start reading. Filled with 800 movie still shots and actors’ photos.
Scorsese by Ebert
by Roger Ebert
from University Of Chicago Press
Here Ebert puts Scorsese’s career in illuminating perspective, exploring the different phases of his development and the abiding themes (many of which reflect Scorsese’s Catholicism) that give his work such complexity and depth. All of Ebert’s incisive reviews of Scorsese’s individual films are here, of course, but there is much more. In the course of eleven interviews done over almost forty years, the book includes Scorsese’s own insights on both his accomplishments and disappointments. One of these interviews, the single longest ever conducted with Scorsese, appears here for the first time. Ebert has also written and included six new reconsiderations of the director’s less commented upon films, as well as a substantial introduction that provides a framework for understanding both Scorsese and his profound impact on American cinema.
As Scorsese himself notes in his foreword to this volume, history is the only critic that counts, but the dialogue from which its judgments arise begins with the kind of emotionally alert, historically informed, and intellectually honest writing that Ebert has collected here in this, the ideal pairing of filmmaker and critic.
The Pixar Touch: The Making of a Company
by David A. Price
from Knopf
Product Description
The roller-coaster rags-to-riches story behind the phenomenal success of Pixar Animation Studios: the first in-depth look at the company that forever changed the film industry and the "fraternity of geeks" who shaped it.
The Pixar Touch is a story of technical innovation that revolutionized animation, transforming hand-drawn cel animation to computer-generated 3-D graphics. It’s a triumphant business story of a company that began with a dream, remained true to the ideals of its founders—antibureaucratic and artist driven—and ended up a multibillion-dollar success.
We meet PixarÂ’s technical genius and founding CEO, Ed Catmull, who dreamed of becoming an animator, inspired by DisneyÂ’s Peter Pan and Pinocchio, realized he would never be good enough, and instead enrolled in the then new field of computer science at the University of Utah. It was Catmull who founded the computer graphics lab at the New York Institute of Technology and who wound up at Lucasfilm during the first Star Wars trilogy, running the computer graphics department, and found a patron in Steve Jobs, just ousted from Apple Computer, who bought Pixar for five million dollars. Catmull went on to win four Academy Awards for his technical feats and helped to create some of the key computer-generated imagery software that animators rely on today.
Price also writes about John Lasseter, who catapulted himself from unemployed animator to one of the most powerful figures in American filmmaking; animation was the only thing he ever wanted to do (he was inspired by DisneyÂ’s The Sword in the Stone), and PriceÂ’s book shows how Lasseter transformed computer animation from a novelty into an art form. The author writes as well about Steve Jobs, as volatile a figure as a Shakespearean monarch . . .
Based on interviews with dozens of insiders, The Pixar Touch examines the early wildcat years when computer animation was thought of as the lunatic fringe of the medium.
We see the studio at work today; how its writers, directors, and animators make their astonishing, and astonishingly popular, films.
The book also delves into PixarÂ’s corporate feuds: between Lasseter and his former champion, Jeffrey Katzenberg (A BugÂ’s Life vs. Antz), and between Jobs and Michael Eisner. And finally it explores PixarÂ’s complex relationship with the Walt Disney Company as it transformed itself from a Disney satellite into the $7.4 billion jewel in the Disney crown.
Little-Known Facts from The Pixar Touch: The Making of a Company by David Price
• Pixar, not Apple, made Steve Jobs a billionaire. Jobs bought Pixar in 1986 from Lucasfilm for $5 million. In 1995, the week after the release of Toy Story, Pixar went public and Jobs’s stock was worth $1.1 billion.
• Ed Catmull, Pixar’s co-founder, dreamed as a youth of becoming an animator, but decided in high school that he couldn’t draw well enough. Instead, he became an early visionary of computer animation as a graduate student in the 1970’s. "Computer animation was sort of on the lunatic fringe at that time," remembered Fred Parke, a fellow Ph.D. student in Catmull’s class at the University of Utah.
• When John Lasseter joined Pixar—which was then the computer graphics department of George Lucas’s Lucasfilm—he had just been fired from his dream job as an animator at Disney. He became the first person to apply classic Disney character animation principles to computer animation.
• Before it became an animation studio, Pixar went through years of struggle and multi-million-dollar losses. It started as a computer company and John Lasseter’s short films, such as Luxo Jr. and Tin Toy, were promotional films to help sell the company’s computers.
• Pixar was almost bought by…Microsoft? Yep: Jobs remained worried about the company’s finances even after Pixar made a deal with the Walt Disney Co. in 1991 to produce Toy Story, Pixar’s first feature film. The Pixar Touch details the effort to sell Pixar to Bill Gates’s company while Toy Story was in production.
• When writing Toy Story, to find inspiration for the relationship between Buzz and Woody, Lasseter and his story department screened classic "buddy" movies, including 48 Hrs., The Defiant Ones, Midnight Run, and Thelma & Louise.
• John Lasseter has instilled an intense commitment to research in the studio’s creative staff. To prepare for the scene in Finding Nemo in which the fish characters Marlin and Dory become trapped in a whale, two members of the art department climbed inside a dead gray whale that had been stranded north of Marin, California.
• To learn how to make a realistic French kitchen, the producer and first director of Ratatouille worked as apprentices at an elite French restaurant in the Napa Valley.
• Pixar deliberately avoided making the humans in The Incredibles look too realistic. They knew that as animated human characters became too close to lifelike, audiences would actually perceive them as repulsive. The phenomenon, known as the "uncanny valley," had been predicted by a Japanese robotics researcher as early as 1970. Thus, the details of human skin, such as pores and hair follicles, were left out of The Incredibles’ characters in favor of a more cartoonlike appearance.
• The signature of most Pixar feature films is characters who appeal to children (toys, fish, monsters…), but who have adult-like personalities and are dealing with adult-like problems.
• Prior to the acquisition of Pixar by Disney in 2006, Lasseter loathed the idea of Disney making sequels to Pixar films without Pixar’s involvement—as Disney’s contract with Pixar allowed it to do. "These were the people that put out Cinderella II," Lasseter remarked.
• Pixar is more than an animation studio. Pixar’s innovations in computer graphics technology pervade movies today. Special-effects houses like Industrial Light & Magic (Pirates of the Caribbean: Dead Man’s Chest, The Chronicles of Narnia: The Lion, The Witch and The Wardrobe, Harry Potter and the Order of the Phoenix) use Pixar’s software to create out-of-this-world places and characters.
The roller-coaster rags-to-riches story behind the phenomenal success of Pixar Animation Studios, and the first in-depth look at the company that forever changed the film industry and the "fraternity of geeks" who shaped it.
Sex and the City: Kiss and Tell, Updated Edition
by Amy Sohn
from Pocket
After six wildly successful and critically acclaimed season, HBO's Sex and the City lowered its curtain with an extraordinary finale befitting its remarkable run. Now Sex and the City, the first true comedy about sex and love from a female point of view (and the show that made cosmopolitans and designer shoes part of every single woman's night out), lives on in this luscious, uniquely entertaining, and one-of-a-kind book.
Sex and the City: Kiss and Tell, the official companion book, celebrates the show with behind-the-scenes stories on all six seasons and original interview with each of the primary actors. Ever wonder which designer made that outrageous outfit of Carrie's? What real-life stories inspired those shocking episodes? How many dates the fabulous foursome have really been on? Packed with over 750 full-color photographs, this stunning volume will answer all these questions and more with information not available anywhere eels. Topped off with a introduction by Sarah Jessica Parker, Sex and the City: Kiss and Tell will excite anyone who has experienced even the slightest flirtation with the sexiest, funniest show on television.
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